A bit of everything
My degree covered design, development, 3D modeling, and video production all at once. Getting to play across all of it was the best thing that could have happened. That range served me far better early on than specializing would have.
Both sides of the wall
I settled into web design and development and have almost always built the things I designed. That taught me where a system's limits genuinely are, and where they're only assumed. The second kind is where you get to do what people said wasn't possible.
Giving it back
Leadership came later, and it's the part I'd keep. There isn't anything more rewarding to me than watching someone I work with grow past the job I hired them into.
Mostly whatever turns up in the yard.
Photography is how I keep the eye working away from a screen: composition, light, patience, and knowing when the frame is done. The dogs cooperate less than the flowers.
The curiosity has to go somewhere.
It keeps growing, and lately I've been rebuilding parts of it while experimenting with AI-assisted development. Running real hardware keeps me honest about what I ask engineers for.
Designed and built from scratch: the type, the layout, the sun setting in the corner of the header. If you're reading it, that's the demo.
How it was made →The same instrumentation I'd ask any team for, pointed at my own work: what gets read, what gets skipped, and every question people put to the assistant. Taste is a hypothesis. This is where I check it.
Why and how →Two custom nodes for ComfyUI, published MIT-licensed and active in the ComfyUI Registry — and enough hours in the weeds to know what these tools are actually good at, and where they quietly fall over.
Twenty years in and the favorite part is unchanged: making something, then helping someone else make it better than I would have.